Showing posts with label ds. Show all posts
Showing posts with label ds. Show all posts

Sunday, April 18, 2010

Oh Japan

There are many reasons why I love Japan, but this has got to be the most recent one. Why do I love Japan now?



Because they're the only place on earth where they'll have a TV show wherein the hosts are paid to get excited for precisely 10 seconds of gameplay footage.

Tuesday, December 22, 2009

12 Games For Christmas - Game #8

8. Rittai Picross (Nintendo DS)


Not every game on this list was released into English. This is the fate of Rittai Picross – a HAL Laboratory developed entry in the Picross series, which received a major boost in the form of an excellent DS game. The sequel (also on DS) takes the already established formula, and transposes it into the 3rd dimension. And unlike many games that had to go through this transition, Rittai PIcross works nothing short of a wonder, providing one of the most compelling puzzle game experiences you’ll play on the DS this year.

If you’re not familiar with the series, the Picross games are essentially collections of nonograms; logic puzzles in which cells placed in a grid are coloured in or left blank based on numbers given on the sides of the grid. For instance, a line may feature the numbers “5, 2, 5”, which require you to fill in sets of five, two and five squares in that line, with blank spaces in between. By filling out these squares, you’ll begin to create a picture, which is the ultimate task at hand. Here, you’ll need to whittle down a 3D cube, until you get a shape.

It’s very hard to describe why you’ll keep coming back and playing the game, but you just will. It’s something that once you figure it out, becomes instantly addictive and just plain fun. Creating your own puzzles is also something interesting, and the sheer number you get with the game is also something that’ll keep you going for a while.

The only thing that remotely sucks about the game is the fact that it may not be released in English anytime soon. If you want to get it, you’ll need more of an experimentation knack than a knowledge of Japanese, as you can get by the game without knowing the language. All well and good, but some of the more advanced options you’ll come across are completely locked to you unless you can actually read Japanese.

Despite this, Rittai PIcross is one of the absolute DS gems of the year. It takes an already great puzzle game and finds a way to make it better and much more addictive. Sure, it may take a bit of work to play it in Japanese, but otherwise, it’s great stuff.




Thursday, December 17, 2009

12 Games For Christmas - Game #7

7. Rhtyhm Heaven (DS)


What’s the first thing you think of when you think of the term rhythm game? I’m willing to bet most of you reading this immediately thought of something like Guitar Hero or what not. And while you’re correct in thinking that it’s a rhythm game, that doesn’t come close to describing what Rhythm Heaven is, bringing it’s own unique definition of a rhythm game to the masses.

For starters, Rhythm Heaven is a mini-game compilation where rhythm is of the utmost importance. You tap and flick to a beat to complete a variety of goals. For instance, one such instance is in a factory where you’re building  stuff. Two items roll alongside each other to a “Do Re Mi” rhythm. Once you get to the “So” part, you flick a bolt, and you build the item. Any earlier or later, and you don’t build it.

What’s impressive about the game is that for such a simple control scheme, it works well across a variety of different types of mini-game, such as a space shooter, choir practice, forming a cheer squad and so on. Also, the sequences you get into are some of the most insane and just amazing sequences you’ll see in any mini-game compilation this side of the WarioWare ilk.

That being said, the game has an insane learning curve. Rhythm Heaven is among one of the most brutal mini-game compilations you’re bound to play, with the game tolerating very few mistakes. It’s not entirely out of reason for you to fail a mini-game for missing only a small amount of the goal. And while you’re given a hint as to how to improve, it’s always never exactly clear as to what you’re supposed to do. Though if you do fail three times in a row, you can always skip the mini-game and move on to the next one.

Aside from that, there really isn’t much else to say about the game. It’s very hard to actually describe the game, since it’s something that you really need to actually play to properly understand. It’s quite unique, and despite the difficulty, is something that you can get into with the littlest of ease.

Tuesday, December 8, 2009

12 Games For Christmas - Game #2

2. Grand Theft Auto: Chinatown Wars (DS/PSP/iPhone)



I’ll be quite frank with you. I really didn’t like Grand Theft Auto IV. Sure, there were some impressive things about it (such as the voice acting and the way that the game felt), but for me anyway, that was more outweighed by the bad (mission design wasn’t up to scratch, soundtrack was very hit and miss, visuals were boring, police spawning was erratic and almost unfair, and the story wasn’t too particularly great). In fact, the best GTA in recent years is a PSP and DS (and soon to be iPhone) game – Chinatown Wars. And it’s amazing that it didn’t sell – given that GTA is such a mainstream game, and that the DS is so absurdly popular. In the US in it’s first month, the game sold less than 100K. Depressing.

The first thing that strikes you about Chinatown Wars is that it takes you back to a pre-GTA III era of gaming, but mixed in with some of the elements from later GTA games (such as the ability to use taxi-cabs and stuff like that). The second thing that strikes you is that it WORKS. Unlike the previous attempt at a GTA game on a Nintendo handheld, everything here just seems to work a lot better – from the multiplayer, to car control and just control in general. Hell, even the touchscreen specific stuff (for the DS version), actually works really well, even if some of it can be a little cumbersome.

Probably the most compelling thing about the game would have to be the drug trading mini-game. Put simply, it plays similar to the Drug Wars game that people have known and loved for many years, you buy low and sell high, control supply and demand, and just proves to be really quite fun. And hey, having it not edited for the Australian release was quite something. Plus, it’s easily the best way to get cash in the game, because you really don’t get paid enough for actually completing missions.

That being said, the game isn’t quite right. For starters, ticking off the cops is way too easy in this game than in previous GTA games, if only because there are cops EVERYWHERE, and touching them is really simple. The music is also an issue...It’s just not great stuff. While it is all licensed music, good luck knowing any of it. Furthermore, the combat’s a little iffy, but then again, it’s always been an issue with GTA. Oh, and there are still some niggles that make the combat still not quite right, but better than in past GTA’s.

Otherwise, it’s a fantastic experience and one that needs to be sampled on any platform. It’s a really enjoyable, if not flawed, GTA game.